Set: Double Masters Type: Artifact Rarity: Common Cost: {3} Tumble Magnet enters the battlefield with three charge counters on it.{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. Magnetic devices that keep massive golems an
Set: | Double Masters |
Type: | Artifact |
Rarity: | Common |
Cost: | {3} |
Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Cost - $25
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